Chloé
De Los Santos
Technical Artist / Game Designer
Song - Merry Go Round - Chloé De Los Santos
Game Designer.
Artist.
Animator.
Creative Game Designer and Artist
As a passionate game designer, animator, and 3D artist, I combine my love for video games with my creative expression. I thrive on learning new programs and tools to visually bring my unique ideas to life, offering engaging experiences for others to enjoy.
Unhinged Memories
Video Game Project
This project was my very first game developed using Unreal Engine 5.2. The project is a first-person horror game settled in Japan that time loops between the 1600's all the way to the 1950's. As a student at Vertex Bootcamp I was able to create a horror game with levels and jump scares starting with little experience in Unreal Engine.
In addition, the game was both exciting and challenging as I have a passion for games and horror. With the help of my mentors at Vertex; Unhinged Memories was developed within a 4 month span.
Opening Scene
Environment created using Megascans in Unreal Engine This was the original opening scene for the game
Video
Mixamo
I imported meshes from Mixamo and modified the animation Blueprint once it was imported to U.E. I also set up the lighting and camera angles for this level sequence trigger.
Niagara FX
The particles were using a Niagara effect template and I changed the material settings inside the Blueprint. For the reflection of the teleporting end gate, I changed the materials and set up a trigger box effect. Also take a peak for the floating Kimono's those were set up blue prints that are triggered to float towards the player to add a little haunting effect.
Character Animation Blueprint
This part was fun, I imported an animal pack from the marketplace in Unreal. Then I imported it to Mixamo to give it the standard Animation Blueprint. After that I modified the animation Blueprint in Unreal.
Target Points
I set up trigger effects with Niagara's template and marked them with the target points as well as setting up the blueprint for the trigger effects.
Level Sequence- Jump Scares
I imported meshes from Mixamo and modified the animation Blueprint once it was imported to U.E. I also set up the lighting and camera angles for this level sequence trigger.
Door Mechanics
I set up a key function event for the player to be able to hide from the 'monster' using a door/hide function from using Unreal's blueprint. Here you can also have a glimpse sound effect of the monster looking for the main player. Spooky!