Blog
Dinosaur Animation
Maya to Unreal Switch
I migrated from Maya to Unreal to set up the rigging systems since they have updated their rig building mechanics
Beginning Problems
After I fixed and set up my skeletal mesh I decided to not use the modular rigging due to my rig system having many errors. To use the modular rig system you need to have a somewhat compatible and clean model

Quetzal Model
I downloaded some free pterosaurs available on the Sketchfab market. This was to save me time modeling more Dinos and focus mainly on my animation rigging points
